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Zaku II Kai (BW)

Delusion-MS #034: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06FZ Zaku II Kai Bernard Wiseman Custom

Source: 
Mobile Suit Gundam 0080: War in the Pocket
GUNDAM wiki : MS-06FZ Zaku II Kai , Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II Kai, Rick Dom II, Super Gundam, Zaku Cannon, MMP-80 Machine Gun (GN), Heat Hawk (Enhanced). We referred from the article.

Machine Concept: 
This machine is an enhanced and refurbished version of Zaku Kai. This machine is designed with the theme of ambushing enemies using smoke screens and dummy balloons as radar deception weapons.

As for the performance of the machine, it has high resistance to evasion skills and long-range attacks, and the performance of the machine gun is high, so it mainly deals with shooting attacks. This machine has low melee weapon performance, but has a high attack motion correction of 180%. Therefore, although there is a risk, it is designed to make you want to make a surprise attack.

The weaknesses are that the melee attack resistance is less than double digits, and the damage compensation for the second melee attack combo is 35%, which is lower than the normal 50%. The former is a major factor in the risk of a surprise attack failure. The latter is a factor that even if the surprise attack is successful, the damage will be lower than expected if you use the melee attack combo.

Equipped Weapons: 
MMP-80 Machine Gun (GN)
Heat Hawk (Enhanced)
Hand Grenade Z
MMP-80 Grenade Launcher
Smoke Discharger
Dummy Balloon (Santa Claus)

Skill: 
Melee Combo Controller: LV1
Left Shoulder Special Cushioning LV2
Emergency Evasion Controller: LV2
Leg Shock Absorber: LV3
Quick Boost: LV3
Shock Absorbing Shield
Burst Shooting Control System

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Dummy Balloon (Santa Claus)[Sub-Weapon #007]
GUNDAM Wiki : Bernard Wiseman, Mobile Suit Gundam Battle Operation 2 Wiki : Super Gundam. We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Dummy
Hit Effect: 
Stun, Jamming

Description: 
This weapon is based on the trap that Wiseman used to counter the Gundam-type machine "Alex". Unlike the original quick trap, this weapon has a dummy balloon function. Still, it looks like a Santa Claus balloon.

This weapon is similar to the Super Gundam secondary weapon. This weapon will ground an enemy radar deceptive dummy balloon to the ground when used. Until this balloon disappears, the user will not be visible from the enemy radar. Instead, a dummy balloon will appear on that radar. If 20 seconds have passed since the dummy balloon was grounded, or if an enemy machine approaches this balloon, this balloon will explode and disappear.

The damage of the explosion is as low as 300, but as an additional effect, there is a jamming debuff effect that lasts for 20 seconds.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

Burst Shooting Control System [D-Skill #020]
Skill category: 
Attack Skill, Attack Expansion
Description: 
Double the firing rate of the main weapon.

This skill changes the performance of shooting weapons with rapid fire capability. Machine gun weapons have a time interval between firing one bullet and firing the next. This skill halves that interval. In other words, the number of bullets that can be fired at the same time is doubled.

By doubling the firing rate, the attack power per second = "DPS" is doubled. This skill is a mechanism by which high-cost machines force low-performance weapons into high performance. This skill is attractive because it increases the firepower momentarily, and its weakness is that you are more worried about running out of bullets immediately.

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